Grinding to Valhalla

Interviewing the gamer with a thousand faces

Reading the text: Janice Hardy interview

Posted by Randolph Carter on March 11, 2010

Janice Hardy is a fantasy writer and the author of the young adult fantasy novels The Shifter and the forthcoming Blue Fire (due out in October). She also happens to be a rather enthusiastic gamer whose credentials would put most gamers to shame. In this interview she talks about her writing, her gaming, how she balances the two, and recounts a most excellent story from her days in EverQuest. 

Janice’s website: http://www.janicehardy.com/ 

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Could you explain what your novel The Shifter is about? 

Nya is a fifteen-year-old war orphan with a secret. She has the ability to heal people by shifting pain from person to person. She tries to hide this ability, because if the enemy forces occupying her city ever find out, they’ll use her as a weapon against her own people. But when her younger sister, Tali, disappears from her apprenticeship at the Healer’s League, it turns out Nya’s shifting ability is the only weapon she has to save her. 

And this is the first in a planned trilogy? Where are you in the writing process for the rest of the series? 

It’s is the first book of a trilogy. Book two, Blue Fire, is done and galleys will be sent out shortly. I’ve just hit the halfway mark in book three, which has no title yet. 

Would you mind describing what the process was like in getting the book published? 

Remarkably smooth, to be honest. If I hadn’t had three other books I failed to get an agent for, I’d think this business was easy (grin). I wrote and polished the book over about a 9-11 month period, then researched agents, wrote my query letter, and sent out eight the first batch. I planned to send more if I received no bites, but I had four requests for the full manuscript. Three of those agents made me offers of representation (a huge thrill, but a hard choice) and I picked one, the fabulous Kristin Nelson. She had me do some revisions, and I rewrote the ending twice more before she started submitting it to publishers.That was about the end of May, and I had nibbles from editors that first week. There were two that were duking it out, so to speak, and we sold all three books June 26 to Balzer & Bray/HarperCollins. Once I sold it, the real fun began. I have an amazing editor in Donna Bray, and we did a few more rounds of edits before she was satisfied. It’s the same book it always was, but the story was so much deeper and richer. Six months later, it hit the shelves. (which was about 15 months from the day I sold it.) It was a wild ride for sure, and a bit of a dream situation. 

Are you or have you ever been a gamer? What has your gaming experience been like (board games, pen & paper RPGs, console & computer games, etc.)? 

I’m a huge gamer. Board games, card games, pen & paper, PC, consoles, you name it. I like all kinds of games, but I’m especially fond of city builders like Civilization (I just finished Tropic 3 actually), and sneak’em ups, like Thief and Splinter Cell. And RPGs of course. Fable, Overlord, Fallout, Morrowwind. Stuff like that. 

Have you ever ventured into online worlds? If so, please explain what that experience has been like. 

I got sucked into the original EverQuest when it first came out, solely to help my husband and a friend of ours get some extra money. (Remember how hard it was to buy anything in the lower levels?) I had so much fun playing I had to get my own account. Been hooked ever since. I’ve played both EQs, Anarchy Online, Dark Age of Camelot, City of Heroes, City of Villains, World of Warcraft, dabbled some in Horizons, Lord of the Rings Online, and a few others I can’t remember the names of. I try just about everything that comes out. 

Considering the healing abilities of your main character Nya, do you tend to play healer classes in MMOs? 

Oh, neat question. I always have a healer at some point, but only once has that started out as my first character. I lean toward the utility classes, like bards, enchanters, druids, or pet classes like warlocks and necromancers. One thing you’ll rarely see my playing are straight melee classes. I hate chasing after mobs to hit them (grin). 

Many of the authors I’ve interviewed view gaming as a potential threat to their productivity as a writer. As someone who games, how have you managed to reconcile these two activities in your life? 

I played way too much EQ when it first came out, so I know how games can practically take over your life. After that experience, it’s been a lot easier to walk away from the games and not get so wrapped up in them. I approach it now as a fun diversion, not something I need to play every day or immerse myself in. I avoid the big guilds in MMOs so I’m not drawn into raiding, which is where so much of the time sink comes in. I don’t buy new games I’ve been dying for if I’m on deadline so I’m, not tempted. I also have a gamer husband, and he’s really good about bopping me on the head if I’m playing when I should be writing. It’s a lot easier to split the two when you have someone waiting for your next book, though. It becomes your job, and as much as you might want to, you can’t really blow off work to play games all the time. 

As someone who obviously appreciates the written word and the art of narrative, do you tend to read the quest text and immerse yourself as much as possible into the story of the game you are playing? 

I know I should say I read every word, but I actually don’t. (grin). I get immersed in the stand alone games, since the story usually has clues you need to play and the experience is more affected by your actions and choices. But the MMOs I just click through to get to the quest most times.I like the stories behind them and do read some, but the gameplay is what I’m after in those. 

Would you mind sharing an interesting and/or amusing story from your gaming past? 

Oh, there are so many. Let’s see. One of my favorites is back in the old EQ days. This was very early on, possibly a week or two after launch. I was hunting in West Commons with my husband and a friend when we found Befallen, which was an undead dungeon. We were terrified since we had no idea what was inside, but we ventured in anyway. We explored some on the first floor, and found a well that went clear down to the third floor, which had level 30 monsters in it. (Bear in mind we were maybe level 10 at this point) Naturally, silly me backs into the well, falls all the way down, and dies. 

For those that never played EQ, death was a big deal. If you couldn’t get back your body, you lost all your gear, and gear was hard to come by. We’d pooled out money to buy a Mino Axe for me, and by golly that axe was on my body! I couldn’t lose it. (This is so laughable now, but back then this was a real quandary). I know what you’re saying, why didn’t we just ask a higher level player to go down and get it? Because at this point, the highest level person on the server was 20. There was no one who could have gone down there and survived. 

I was so upset about “losing everything I owned”, so my brave cleric hubby handed us all his gear and jumped down into the well, using a spell to protect him form the fall. He hoped to grab the axe and gate out before the ghouls got him. He tried three times before he gave up and declared my body lost forever. To this day I still count that as one of the sweetest things he’s ever done for me. I think he knew if my first gaming experience was bad, he’d never get me back into it. When I got high enough level, I went back and killed every undead in the whole place as payback. 

Would you say your gaming experience has had any effect on you as a writer? 

I’m not sure, because gaming is so different from writing. But gaming does teach you to think on your feet and come up with creative ways to solve problems, and that does translate when you’re plotting, so it might be keeping my creative skills sharp. Plotting has always come naturally to me, and I’m rarely at a loss as to what my characters will do next. Gaming could certainly have played a role in that. 

Would you say there is grind involved in the writing process? 

There can be, when a scene or chapter is being unruly. Most of time it’s a lot of fun. I am working on a chapter now that’s just been a pain. I know I’ll get through it and it’ll be fine when it’s done, but every sentence is a struggle. It’s taking longer than usual due to that, so I have to force myself to sit down and just write my way through it. (and this interview is being a lovely distraction from that, so yay!) Days like this, definitely a grind. Luckily, those are few and far between. 

By contrast, what would you say is one of the most rewarding things about being a writer? 

For me, it’s the entertainment value. I love telling stories, and when someone says they loved my story or a character I get all warm and fuzzy inside. I know how much I love my favorite authors and books, and hearing I was able to bring that to someone else is the best. In fact, I was at a book signing last week, and the sweetest little girl told me she wanted to be a writer too, and that I was an inspiration to her. How can you not totally love that? 

When do you find time to write? 

I’m a morning person, so I write from about 7-8am to noon most days. If I’m on deadline I write almost every day, but if not, I prefer to write a few days, then take a day or two off. I get a little burnt if I write every single day with no breaks. 

How do you tend to escape these days? 

Janice Hardy

Books, movies, TV, games. A lot of that involves friends as well, and we’ll have the gang over for game night or movie night. And I have been known to waste an entire day trying to beat Civilization Revolution (PS3) on Deity mode. A cultural win is the only one I’ve managed so far. But I refuse to give up! 

You wake up to a world where The Shifter has been made into an RPG. What character would you play and why? 

Ooo, fun. I’d think I’d play Jeatar, because I already know Nya’s story, and he’s the most mysterious of the other characters. 

Is there anything else you’d like to share with this gamer/reader audience? 

Let’s see… Blue Fire comes out October 5, 2010. That’s probably good to know. The Shifter is out now in hardcover, and the paperback is due out this fall, probably September sometime. I also have a novellete out in the upcoming anthology, Eight Against Reality, which is full of great science fiction, fantasy and horror stories. And if anyone knows how to get the murloc sounds from WoW as my ring tone, let me know.

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One Response to “Reading the text: Janice Hardy interview”

  1. [...] Grinding to Valhalla interviews Janice Hardy, author of The [...]

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